She sells the EP on Bandcamp if you're willing to pay a couple of quid. I'm still not sure why exactly I got the game but I suspect it's something to do with the game being so well received by critics and Steam users alike.Ĭhipzel!Niamh Houston aka Chipzel (I first encountered her music in Interstellaria) is known for her great chiptune soundtracks, and her soundtrack for Super Hexagon is no exception.
How I got itI bought a 2-pack of the game back in 2013 (it was 90% off) so I got it for 50 Cent and I got it on Christmas too ("JC! It's your birthday! We gon' party like it's yo birthday!"). the number of seconds you've survived dodging polygons). If your triangle collides into a wall, you have to start again, but the game will continue to record your personal best time (i.e. Sometimes there's plenty of space but other times you'll come across hexagons with an edge missing (meaning that a collision with five out of the six edges will spell "GAME OVER"). You have to move the triangle around the centre of the screen to avoid the incoming walls. In the first level you'll come across walls that head towards the centre of the screen where your triangle resides. It too received awards and critical acclaim: it currently holds a Metascore of 88 on Metacritic and 97% of the 14,531 user reviews on Steam are positive, giving it an "Overwhelmingly Positive" Steam rating.īut what do you actually do in Super Hexagon? Well, you avoid polygons. Anyway, Cavanagh developed another retro, minimalist game with an awesome soundtrack in 2012 and that's the game I'm reviewing now: Super Hexagon.
The game has won several awards and is critically acclaimed I think it helped spearhead the indie game renaissance on PC after the success of games like Minecraft in 2009. What is itI'm kind of ashamed to admit this but I only discovered recently that the developer of Super Hexagon is the same Terry Cavanagh that developed VVVVVV VVVVVV is a retro, minimalist platformer with an awesome soundtrack that was originally released as a Flash game in 2010, although the game was ported to C++ in 2011. You can find a ton of these tributes over at the Flappy Jam site.In Super Hexagon you have to guide a triangle to avoid incoming polygons It’s really quite amazing to see these guys show some love like this. This is like seeing your favorite artist paint in the style of the new guy on the scene, as a sign of respect. Or, as they put it, because “indie gamedevs are friendly and supportive, envy and teasing should not belong to our community, nor be a cause of suffering”. Both of these games were created as part of the Flappy Jam, a speed-development showcase meant entirely to show love for Dong Nguyen and his game, in the face of pressure/bullying/other circumstances that lead him to remove his game from the world. Neither of the games are particularly complex, but that’s not the point. You’re a bird, bouncing back and forth across a screen like a ping-pong ball, doing your damnedest to avoid an ever-moving arrangement of spikes. Like Maverick Bird, it borrows the graphical stylings of its creator’s most popular game - but beyond that, it’s an entirely new experience. Take the graphic styling of Super Hexagon, add a blaring techno soundtrack, and add a new control element (dive) into the mix, and bam: Maverick Bird.Īdam Saltsman, the mind behind Canabalt (one of the first big forever runners), calls his tribute Flappybalt. Terry Cavanagh, best known for creating the oh-god-I’m-so-close-to-beating-this-give-me-five-more-minutes titles Super Hexagon and VVVVVV, calls his homage Maverick Bird. The creators of Canabalt and Super Hexagon - two very loved games that helped pioneer the whole “simple yet absurdly difficult” category that Flappy Bird took to a whole new level of popularity - have each created entirely new games in tribute to Flappy Bird. I’m sort of sick of hearing about it too.īut this… this is something special. I told myself I was done writing about Flappy Bird.