Uncover a twisted fairy tale - Penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, step into a beautiful and haunted wonderland where you must venture through the 6 twisted realms of Random, each with its own maddening set of rules.It's time to adapt or perish as you battle inside giant board game arenas that change with every dice throw! Learn how to tip the odds in your favor, and dive into a dark wonderland where only the brave survive. Engage in fearsome battles with a unique blend of tactical combat, card collection, and explosive dice gameplay.
Walk Random's mysterious cobbled streets, meet its unpredictable residents, and take on courageous quests. With her companion Dicey, a small and strange living dice, Even must learn to embrace the chaos of Random, uncovering an age-old tale with a modern message. In this story from the award-winning Swedish game studio Zoink and penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, you'll join Even, a penniless girl who's down on her luck, in a dark quest to save her beloved sister. Ruled by a wicked Queen, the kingdom of Random is divided into 6 shadowy realms where life is dictated by a cursed black dice. Use the triple bombs to do a ton of damage and stun.Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen's fate is determined by the roll of a dice. She doesn’t do anything different from the first fight, except now she has the red shield covering her so direct attacks with weapons are useless until she is stunned. Take the path behind the throne and head all the way up to the open room for a cutscene followed by a Boss Fight with Nanny Fortuna. Clear out the enemies and follow the path further upwards in to the Queen’s Throne Room. Halfway up the stairs is an enemy encounter. Head back to the elevator and interact to go back up. Follow the only path past the scene with Nanny Fortuna to pick up the key we need. The stairs leading up are locked for now, so take the path towards the bottom and interact with the elevator to reach Spider Hall. Drop down to enter an enemy encounter, after which you can take the small stairs up and across some pipes. Go through the gate and take the path behind Mannie. Taking the path to the right at the fork, head up and cross the bridge to the gate of the fortress. If you’ve been exploring thoroughly, you shouldn’t need to but the option is there. There are some more pots in the area that you can farm. Either way leads you to the gate, but if you still need to buy some cards, take the path down and across the small bridge. Finish the conversation here and take the path on the right upwards until you reach a fork with a way down and a way up.
Now head over to the Narrator’s cell and interact with it. Keep heading forward along the path and into the large area with the enemy encounter. Head past Mannie and take the left path across the pipes to drop down and collect Storybook page (9/10). Drop down to the next area and follow the ghost along the pipes and in to the next area with a Mannie store nearby. Before going towards the bridge, turn around to find some stairs up to a Storybook page (8/10).įollow the path down and around to the right to reach a pipe you have to cross over. Clear out the enemies in this area, then take the path leading to the bridge. Eventually you come across an enemy shooting from a bridge above. Head through the opening and clear out the next set of enemies. Clear out the enemies and keep them away from the crystal as much as possible to avoid healing them back up. Follow the ghost and take the path behind Mannie to drop down into an encounter with a large crystal in the middle. Exhaust the dialogue options and go through the open gate. Head through and follow the path straight forwards until you meet the Janitor.
Walk down the bridge and use Dicey at the door to open it.